Rendering Engine 0.2.0
Modular Graphics Rendering Engine | v0.2.0
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MaterialCompiler/Source/main.cpp
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1#include "version.h"
2
3#include <iostream>
4#include <cstdint>
5#include <memory>
6#include <stdexcept>
7
9{
10 std::cout << "Rendering Engine v"
11 << RENDERING_ENGINE_VERSION_STRING
12 << " (" << RENDERING_ENGINE_BUILD_PLATFORM << ", "
13 << RENDERING_ENGINE_BUILD_DATE << ")"
14 << std::endl;
15}
16
17int main(int argc, char *argv[])
18{
19 std::cout << "Material Compiler is running..." << std::endl;
20
22
23 return EXIT_SUCCESS;
24}
int main(int argc, char *argv[])
void PrintEngineVersion()