| bIsTextureLoadedInGPU | rendering_engine::VulkanTextureResources | protected |
| CreateImageView(VkImage image, VkFormat format, VkImageAspectFlags aspectFlags, std::uint32_t mipmapLevels) | rendering_engine::VulkanTextureResources | protected |
| CreateTextureImage() | rendering_engine::VulkanTextureResources | protected |
| CreateTextureImageView() | rendering_engine::VulkanTextureResources | protected |
| CreateTextureSampler() | rendering_engine::VulkanTextureResources | protected |
| CreateVulkanImage(uint32_t width, uint32_t height, std::uint32_t mipmapLevels, VkSampleCountFlagBits numSamples, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage &image, VkDeviceMemory &imageMemory) | rendering_engine::VulkanTextureResources | protected |
| GetSizeInGPUBytes() const override | rendering_engine::VulkanTextureResources | virtual |
| GetVkImageView() const | rendering_engine::VulkanTextureResources | inline |
| GetVkSampler() const | rendering_engine::VulkanTextureResources | inline |
| IsTextureLoadedInGPU() override | rendering_engine::VulkanTextureResources | virtual |
| LoadToGPU(const ImageData &data) override | rendering_engine::VulkanTextureResources | virtual |
| mGpuMemorySize | rendering_engine::VulkanTextureResources | protected |
| mImageData | rendering_engine::VulkanTextureResources | protected |
| mMipmapLevels | rendering_engine::VulkanTextureResources | protected |
| mRenderer | rendering_engine::VulkanTextureResources | protected |
| mTextureImage | rendering_engine::VulkanTextureResources | protected |
| mTextureImageMemory | rendering_engine::VulkanTextureResources | protected |
| mTextureImageView | rendering_engine::VulkanTextureResources | protected |
| mTextureSampler | rendering_engine::VulkanTextureResources | protected |
| ReleaseFromGPU() override | rendering_engine::VulkanTextureResources | virtual |
| VulkanTextureResources(VulkanRenderer *renderer) | rendering_engine::VulkanTextureResources | |
| ~ITextureRenderResources()=default | rendering_engine::ITextureRenderResources | virtual |