Rendering Engine 0.2.0
Modular Graphics Rendering Engine | v0.2.0
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Project Creation Guide

Overview

This document explains how to create a new project using the Rendering Engine.

A project can be created in two ways:

  • SDK-User Mode - when the engine is downloaded as a precompiled SDK from an artifact repository.
  • Dev Mode - when a project is created inside the engine’s source tree during engine development.

During the development of the rendering engine, it is needed to implement multiple test and demo applications. These applications serve two purposes:

  • Feature development and verification - to implement, test, and debug new rendering features.
  • Demonstration - to showcase the engine’s capabilities in a visual and accessible way.

Rendering Engine supports automated creation of new demo/test applications using a Python script:

python3 RenderingEngine/Scripts/create_project.py <ProjectName>

A generated project contains:

  • Minimal C++ files (main + start scene)
  • Auto-copied assets (Shaders, Models, Textures, Fonts)
  • A per-project build script for Unix (build_project.sh)
  • Auto-registration in TestApplications/CMakeLists.txt

This system works on Windows and FreeBSD/Linux, but the build workflows differ slightly.

Windows Workflow

  1. Create a new project
    PS E:\Development\rendering-engine> python3 RenderingEngine\Scripts\create_project.py HelloWinApp
    This creates:
    UserApplications\HelloWinApp\
  2. Generate the Visual Studio solution (Dev Mode only)
    PS E:\Development\rendering-engine> .\build_engine.bat

Visual Studio solution appears under:

Build\
  1. Generate the Visual Studio solution (SDK-User Mode only)
    PS E:\Development\rendering-engine> cd .\ContentExamples\HelloWinApp\
    PS E:\Development\rendering-engine\ContentExamples\HelloWinApp> .\build_project.bat

Open it in Visual Studio and build normally. Assets and shaders will be copied automatically.

FreeBSD / Linux Workflow

  1. Create new project
    $ python3 RenderingEngine/Scripts/create_project.py HelloUnixApp
  2. Build the engine first (Dev Mode only) Required because test apps depend on the installed package.
    $ ./build_engine.sh --engine-only

This installs:

Build/Installed/
Include/
Library/
libRenderingEngine.a
cmake/RenderingEngine/*.cmake
  1. Build the project
    $ cd UserApplications/HelloUnixApp
    $ ./build_project.sh
  2. Run the application
    $ cd ../../Build/UserApplications/HelloUnixApp/Release
    $ ./HelloUnixApp

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