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Rendering Engine 0.2.9
Modular Graphics Rendering Engine | v0.2.9
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Engine logging level is controlled via the application configuration file:
Available levels:
During debugging, "Debug" level is recommended to expose timing, memory, and asset-loading details.
For performance testing without excessive console output, consider using "Info".
To debug a Rendering Engine application on Unix-like systems (FreeBSD/Linux) using Visual Studio Code and GDB, it is needed to create a dedicated launch configuration.
launch.json entry. Replace it with the following minimal working configuration: The engine resolves shader and asset paths relative to the executable’s working directory. Therefore, cwd must point to the folder where the executable normally runs, e.g.: