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Rendering Engine 0.2.9
Modular Graphics Rendering Engine | v0.2.9
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The engine is provided as a library and a set of supporting tools, enabling application creation, configuration, packaging, and engine-level extension.
Development platforms:
Target platforms:
Note: Cross-compilation is not yet supported.
The typical workflow when working with the Rendering Engine consists of the following steps:
Create a new project using the provided project creation tools and templates.
See: Project Creation Guide
Configure your application settings, such as screen size and other runtime parameters.
See: Application Config Guide
Implement your application logic by:
Actor and Actor2D based classesStaticMesh, Rectangle2D, TextBlock2D)SceneSee: Application Development Guide
See also: Classes for full API documentation.
Package your application for distribution, for example:
uploading to platforms like Steam deploying to embedded or HMI environments distributing standalone builds See: Project Packaging Guide
The workflow described above is supported in two modes:
Use this mode if you want to:
See: Downloads
Use this mode if you:
In this mode, you:
See: Developer guide