Rendering Engine 0.2.9
Modular Graphics Rendering Engine | v0.2.9
rendering_engine::StaticMesh Member List

This is the complete list of members for rendering_engine::StaticMesh, including all inherited members.

AddRenderBatch(std::string meshName, std::string materialName)rendering_engine::DrawableComponentprotected
bUpdateOnTickrendering_engine::DrawableComponentprotected
Destroy() overriderendering_engine::Drawable3Dvirtual
Draw(const Camera &camera) overriderendering_engine::StaticMeshvirtual
Drawable3D(RenderResourceContext renderContext, Scene &scene)rendering_engine::Drawable3D
Drawable3D(const Drawable3D &rhs)=deleterendering_engine::Drawable3D
DrawableComponent(RenderResourceContext renderContext, Scene &scene)rendering_engine::DrawableComponent
DrawableComponent(const DrawableComponent &)=deleterendering_engine::DrawableComponent
GetPosition() constrendering_engine::Drawable3D
GetRotation() constrendering_engine::Drawable3D
GetScale() constrendering_engine::Drawable3D
GetTransform()rendering_engine::Drawable3D
GetTransform() constrendering_engine::Drawable3D
Initialize() overriderendering_engine::StaticMeshvirtual
mParamsrendering_engine::StaticMeshprotected
mRenderBatchesrendering_engine::DrawableComponentprotected
mRenderContextrendering_engine::DrawableComponentprotected
mScenerendering_engine::DrawableComponentprotected
mSceneComponentrendering_engine::Drawable3Dprotected
operator=(const StaticMesh &rhs)=deleterendering_engine::StaticMesh
rendering_engine::Drawable3D::operator=(const Drawable3D &rhs)=deleterendering_engine::Drawable3D
rendering_engine::DrawableComponent::operator=(const DrawableComponent &)=deleterendering_engine::DrawableComponent
SetPosition(const glm::vec3 &position)rendering_engine::Drawable3D
SetRotation(const glm::vec3 &rotation)rendering_engine::Drawable3D
SetScale(const glm::vec3 &scale)rendering_engine::Drawable3D
Shutdown()rendering_engine::DrawableComponentvirtual
StaticMesh(RenderResourceContext renderContext, Scene &scene, StaticMeshParams params)rendering_engine::StaticMesh
StaticMesh(const StaticMesh &rhs)=deleterendering_engine::StaticMesh
Update(float deltaTime) overriderendering_engine::StaticMeshvirtual
UpdateOnTick(bool in)rendering_engine::DrawableComponent
~DrawableComponent()=defaultrendering_engine::DrawableComponentvirtual