Rendering Engine 0.2.17
Modular Graphics Rendering Engine | v0.2.17
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rendering_engine::StaticMesh Class Reference

3D drawable component for rendering static (non-animated) meshes. More...

#include <static_mesh.hpp>

Inherits rendering_engine::Drawable3D.

Public Member Functions

 StaticMesh (RenderResourceContext renderContext, Scene &scene, StaticMeshParams params)
 Constructs a StaticMesh component associated with a given render context.
 
void Initialize () override
 Initializes render resource pointers (material, mesh, etc.). Must be called after setting material and mesh names.
 
void Update (float deltaTime) override
 Updates logic (animation, movement, etc.) for this drawable.
 
void Draw (const Camera &camera) override
 Submits this mesh to the renderer for drawing.
 
 StaticMesh (const StaticMesh &rhs)=delete
 
StaticMesh & operator= (const StaticMesh &rhs)=delete
 
- Public Member Functions inherited from rendering_engine::Drawable3D
 Drawable3D (RenderResourceContext renderContext, Scene &scene)
 Constructs the Drawable3D with a render context.
 
void SetPosition (const glm::vec3 &position)
 Sets the mesh position in world space.
 
void SetRotation (const glm::vec3 &rotation)
 Sets the mesh rotation in degrees.
 
void SetScale (const glm::vec3 &scale)
 Sets the mesh scale along each axis.
 
const glm::vec3 & GetPosition () const
 Gets the mesh position.
 
const glm::vec3 & GetRotation () const
 Gets the mesh rotation (pitch, yaw, roll in degrees).
 
const glm::vec3 & GetScale () const
 Gets the mesh scale.
 
SceneComponent & GetTransform ()
 Access to the underlying SceneComponent (transform).
 
const SceneComponent & GetTransform () const
 
void Destroy () override
 Requests destruction of this drawable.
 
 Drawable3D (const Drawable3D &rhs)=delete
 
Drawable3D & operator= (const Drawable3D &rhs)=delete
 
- Public Member Functions inherited from rendering_engine::DrawableComponent
 DrawableComponent (RenderResourceContext renderContext, Scene &scene)
 Constructs the DrawableComponent with a resource context.
 
virtual ~DrawableComponent ()=default
 Virtual destructor.
 
virtual void Shutdown ()
 Releases all render resources owned by this drawable.
 
void UpdateOnTick (bool in)
 
 DrawableComponent (const DrawableComponent &)=delete
 
DrawableComponent & operator= (const DrawableComponent &)=delete
 

Protected Attributes

StaticMeshParams mParams
 
- Protected Attributes inherited from rendering_engine::Drawable3D
SceneComponent mSceneComponent
 
- Protected Attributes inherited from rendering_engine::DrawableComponent
RenderResourceContext mRenderContext
 
Scene & mScene
 
std::vector< RenderBatch > mRenderBatches
 
bool bUpdateOnTick
 

Additional Inherited Members

- Protected Member Functions inherited from rendering_engine::DrawableComponent
void AddRenderBatch (std::string meshName, std::string materialName)
 

Detailed Description

3D drawable component for rendering static (non-animated) meshes.

Note
Not copyable or assignable.
See also
Drawable3D, DrawableComponent, SceneComponent, Camera

Definition at line 36 of file static_mesh.hpp.

Constructor & Destructor Documentation

◆ StaticMesh() [1/2]

rendering_engine::StaticMesh::StaticMesh ( RenderResourceContext  renderContext,
Scene &  scene,
StaticMeshParams  params 
)

Constructs a StaticMesh component associated with a given render context.

Parameters
renderContextRendering resource context for material and mesh initialization.

Definition at line 13 of file static_mesh.cpp.

14 :
15 Drawable3D(renderContext, scene),
16 mParams(params)
17{
18}
Drawable3D(RenderResourceContext renderContext, Scene &scene)
Constructs the Drawable3D with a render context.

◆ StaticMesh() [2/2]

rendering_engine::StaticMesh::StaticMesh ( const StaticMesh &  rhs)
delete

Member Function Documentation

◆ Draw()

void rendering_engine::StaticMesh::Draw ( const Camera &  camera)
overridevirtual

Submits this mesh to the renderer for drawing.

Implements rendering_engine::Drawable3D.

Definition at line 31 of file static_mesh.cpp.

32{
33 Transformations3D transformations;
34 transformations.model = mSceneComponent.GetWorldMatrix();
35 transformations.view = camera.ViewMatrix();
36 transformations.proj = camera.ProjectionMatrix();
37
38 for (auto& renderBatch : mRenderBatches)
39 {
40 renderBatch.renderResources->SubmitResources(transformations, renderBatch.materialParameters);
41 }
42}
std::vector< RenderBatch > mRenderBatches
const glm::mat4 & GetWorldMatrix()
Returns the world transformation matrix (model matrix).

◆ Initialize()

void rendering_engine::StaticMesh::Initialize ( )
overridevirtual

Initializes render resource pointers (material, mesh, etc.). Must be called after setting material and mesh names.

Reimplemented from rendering_engine::Drawable3D.

Definition at line 20 of file static_mesh.cpp.

21{
24}
void Initialize() override
Initializes render resource pointers (material, mesh, etc.). Must be called after setting material an...
void AddRenderBatch(std::string meshName, std::string materialName)
std::unordered_map< uint32_t, std::string > materials

◆ operator=()

StaticMesh & rendering_engine::StaticMesh::operator= ( const StaticMesh &  rhs)
delete

◆ Update()

void rendering_engine::StaticMesh::Update ( float  deltaTime)
overridevirtual

Updates logic (animation, movement, etc.) for this drawable.

Parameters
deltaTimeTime step (seconds).

Reimplemented from rendering_engine::Drawable3D.

Definition at line 26 of file static_mesh.cpp.

27{
28 Drawable3D::Update(deltaTime);
29}
void Update(float deltaTime) override
Updates logic (animation, movement, etc.) for this drawable.

Member Data Documentation

◆ mParams

StaticMeshParams rendering_engine::StaticMesh::mParams
protected

Definition at line 64 of file static_mesh.hpp.


The documentation for this class was generated from the following files: