Rendering Engine
0.2.17
Modular Graphics Rendering Engine | v0.2.17
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glm_test_helpers.hpp
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// This file is part of the Rendering Engine project.
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// Author: Alexander Obzherin <alexanderobzherin@gmail.com>
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// Copyright (c) 2026 Alexander Obzherin
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// Distributed under the terms of the zlib License. See LICENSE.md for details.
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#pragma once
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#include <gtest/gtest.h>
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#include <glm/glm.hpp>
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namespace
rendering_engine::test
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{
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template
<glm::length_t N,
typename
T, glm::qualifier Q>
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void
ExpectNear
(
const
glm::vec<N, T, Q>& actual,
const
glm::vec<N, T, Q>& expected,
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float
tolerance = 1e-5f)
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{
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for
(glm::length_t i = 0; i < N; ++i)
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{
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EXPECT_NEAR(actual[i], expected[i], tolerance) <<
"component "
<< i;
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}
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}
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inline
void
ExpectNear
(
const
glm::mat4& actual,
const
glm::mat4& expected,
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float
tolerance = 1e-5f)
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{
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for
(glm::length_t column = 0; column < 4; ++column)
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{
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SCOPED_TRACE(::testing::Message() <<
"column "
<< column);
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ExpectNear
(actual[column], expected[column], tolerance);
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}
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}
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}
// namespace rendering_engine::test
rendering_engine::test
Definition
glm_test_helpers.hpp:12
rendering_engine::test::ExpectNear
void ExpectNear(const glm::vec< N, T, Q > &actual, const glm::vec< N, T, Q > &expected, float tolerance=1e-5f)
Definition
glm_test_helpers.hpp:14
RenderingEngine
Tests
glm_test_helpers.hpp
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