#include <actor.hpp>
Definition at line 15 of file actor.hpp.
◆ Actor() [1/2]
| rendering_engine::Actor::Actor |
( |
Scene & | scene | ) |
|
Constructs the Actor with a resource context.
- Parameters
-
| renderContext | Rendering resource context (renderer, caches). |
Definition at line 8 of file actor.cpp.
9 :
11{
13}
RenderResourceContext mRenderContext
◆ ~Actor()
| virtual rendering_engine::Actor::~Actor |
( |
| ) |
|
|
virtualdefault |
◆ Actor() [2/2]
| rendering_engine::Actor::Actor |
( |
const Actor & | | ) |
|
|
delete |
◆ Draw()
| void rendering_engine::Actor::Draw |
( |
const Camera & | camera | ) |
|
|
virtual |
◆ GetRenderContext()
◆ Initialize()
| void rendering_engine::Actor::Initialize |
( |
| ) |
|
|
virtual |
Initializes render resource pointers (material, mesh, etc.).
Definition at line 15 of file actor.cpp.
◆ operator=()
| Actor & rendering_engine::Actor::operator= |
( |
const Actor & | | ) |
|
|
delete |
◆ Update()
| void rendering_engine::Actor::Update |
( |
float | deltaTime | ) |
|
|
virtual |
Updates logic (animation, movement, etc.) for this drawable.
- Parameters
-
| deltaTime | Time step (seconds). |
Definition at line 19 of file actor.cpp.
◆ mRenderContext
◆ mScene
| Scene& rendering_engine::Actor::mScene |
|
protected |
The documentation for this class was generated from the following files: