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| class | Actor |
| class | AppClock |
| | Provides high-resolution timing for frame updates. More...
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| struct | AppConfig |
| | Basic application settings loaded from a configuration file. More...
|
| class | AppTime |
| | Manages current, total, and elapsed time for the application. More...
|
| class | Camera |
| | Represents a 3D perspective camera with world transform and projection settings. More...
|
| class | Camera2D |
| | Represents a 2D camera with position, rotation, and zoom control. More...
|
| struct | Color |
| | Represents a color with red, green, blue, and alpha channels. More...
|
| class | CoreApplication |
| | Default implementation of the IApplication interface. More...
|
| class | Drawable2D |
| | 2D drawable component for rendering objects in 2D space. More...
|
| class | Drawable3D |
| | 3D drawable component for rendering objects in 3D space. More...
|
| class | DrawableComponent |
| | Abstract base for all drawable (renderable) objects in the engine. More...
|
| class | Enum |
| class | IApplication |
| | Defines a generic application interface for rendering-based programs. More...
|
| class | ImageData |
| | Represents raw 2D image data stored in memory. More...
|
| class | ImageDataGpu |
| | Combines CPU-side and GPU-side texture representations, managing both lifetimes and transitions. More...
|
| class | IMaterialRenderResources |
| | Interface for backend-specific material GPU resources. More...
|
| class | IMeshRenderResources |
| | Interface for GPU mesh resource management. More...
|
| class | IRenderer |
| | Defines an abstract interface for rendering backends. More...
|
| class | IRendererObserver |
| | Interface for observing renderer resource lifecycle events. More...
|
| class | IRenderResources |
| | Interface for rendering backend resource aggregation and submission. More...
|
| class | ITextureRenderResources |
| | Interface for backend-specific GPU texture resource management. More...
|
| class | IWindowSystem |
| | Abstract interface for platform-specific window management. More...
|
| class | Material |
| | Represents a material instance with parameter values, texture bindings, and rendering configuration. More...
|
| class | MaterialCache |
| | Manages creation, storage, and lifecycle of Material objects within the rendering engine. More...
|
| struct | MaterialParameterLayoutEntry |
| | Describes the layout of a single packed parameter inside a uniform buffer. More...
|
| struct | MaterialSettings |
| | Settings required to define a material instance. More...
|
| class | Mesh |
| | Represents a single geometric mesh imported from a model file. More...
|
| class | MeshDataGpu |
| | Manages mesh data in RAM and GPU, including upload and release operations. More...
|
| class | Model |
| | Represents a 3D model composed of multiple meshes and materials. More...
|
| class | ModelCache |
| | Manages loading, caching, and GPU residency of all model/mesh resources. More...
|
| class | ModelMaterial |
| | Represents a single material imported from a 3D model file. More...
|
| struct | PackedMaterialData |
| | Contains the raw buffer data and layout metadata of packed material parameters. More...
|
| struct | PackEntry |
| | Metadata describing one file stored inside a packed asset archive. More...
|
| class | Quad2D |
| | 2D drawable component for rendering rectangular primitives. More...
|
| struct | QueueFamilyIndices |
| | Holds indices of Vulkan queue families supporting required operations. More...
|
| struct | RenderResourceContext |
| | Aggregates pointers to global rendering resource managers. More...
|
| class | Scene |
| | Base class representing a renderable scene. More...
|
| struct | SceneAutoRegistrar |
| | Template-based auto-registrar for scenes. More...
|
| class | SceneComponent |
| | Represents a 3D transformable scene component with position, rotation, and scale. More...
|
| class | SceneComponent2D |
| | Represents a 2D transformable scene component with position, rotation, and scale. More...
|
| class | SceneManager |
| | Manages scenes, resource caches, and scene transitions within the rendering engine. More...
|
| struct | ScreenSettings |
| | Describes window and display configuration for the application. More...
|
| class | StandaloneDesktopWindow |
| | Desktop implementation of the IWindowSystem interface using GLFW. More...
|
| struct | StartSceneAutoSetter |
| | Helper struct for automatically setting the start scene name. More...
|
| class | StaticMesh |
| | 3D drawable component for rendering static (non-animated) meshes. More...
|
| struct | SwapChainSupportDetails |
| | Describes capabilities and available configurations for a physical device's swap chain. More...
|
| class | TextRenderer |
| class | TextureAtlasMaker |
| class | TextureCache |
| | Manages texture loading, GPU uploading, and caching for reuse. More...
|
| struct | Transformations2D |
| | Contains transformation matrices for 2D rendering. More...
|
| struct | Transformations3D |
| | Contains model, view, and projection matrices for 3D rendering. More...
|
| class | Utility |
| | Provides static helper methods for file I/O and path management. More...
|
| struct | Vertex2D |
| | Vertex format for 2D UI/Overlay elements. More...
|
| struct | VertexPositionColorTexture |
| | Vertex format for unlit 3D geometry. More...
|
| struct | VertexPositionColorTextureNormalTangent |
| | Vertex format for lit 3D geometry (normal and tangent support). More...
|
| struct | VertexSkinnedPositionTextureNormalTangent |
| | Vertex format for skinned meshes (skeletal animation). More...
|
| class | VulkanMaterialResources |
| | Vulkan-specific implementation of material render resources. More...
|
| class | VulkanMeshResources |
| | Vulkan implementation of the mesh GPU resource interface. More...
|
| class | VulkanRenderer |
| | Vulkan-based implementation of the IRenderer interface. More...
|
| class | VulkanRenderResources |
| | Vulkan implementation of IRenderResources for the Rendering Engine. More...
|
| class | VulkanTextureResources |
| | Vulkan-specific implementation of ITextureRenderResources. More...
|
| struct | WindowResolution |
| | Represents the pixel resolution of a window or display. More...
|