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Rendering Engine 0.2.0
Modular Graphics Rendering Engine | v0.2.0
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3D drawable component for rendering static (non-animated) meshes. More...
#include <static_mesh.hpp>
Inherits rendering_engine::Drawable3D.
Public Member Functions | |
| StaticMesh (RenderResourceContext renderContext) | |
| Constructs a StaticMesh component associated with a given render context. | |
| void | Initialize () override |
| Initializes render resource pointers (material, mesh, etc.). Must be called after setting material and mesh names. | |
| void | Update (float deltaTime) override |
| Updates logic (animation, movement, etc.) for this drawable. | |
| void | Draw (const Camera &camera) override |
| Submits this mesh to the renderer for drawing. | |
| StaticMesh (const StaticMesh &rhs)=delete | |
| < | |
| StaticMesh & | operator= (const StaticMesh &rhs)=delete |
| void | SetMaterialName (const std::string &materialName) |
| Sets the material to use (by name). | |
| void | SetMeshName (const std::string &meshName) |
| < | |
| Public Member Functions inherited from rendering_engine::Drawable3D | |
| Drawable3D (RenderResourceContext renderContext) | |
| Constructs the Drawable3D with a render context. | |
| void | SetPosition (const glm::vec3 &position) |
| Sets the mesh position in world space. | |
| void | SetRotation (const glm::vec3 &rotation) |
| Sets the mesh rotation in degrees. | |
| void | SetScale (const glm::vec3 &scale) |
| Sets the mesh scale along each axis. | |
| const glm::vec3 & | GetPosition () const |
| Gets the mesh position. | |
| const glm::vec3 & | GetRotation () const |
| Gets the mesh rotation (pitch, yaw, roll in degrees). | |
| const glm::vec3 & | GetScale () const |
| Gets the mesh scale. | |
| SceneComponent & | GetTransform () |
| Access to the underlying SceneComponent (transform). | |
| const SceneComponent & | GetTransform () const |
| Drawable3D (const Drawable3D &rhs)=delete | |
| Drawable3D & | operator= (const Drawable3D &rhs)=delete |
| Public Member Functions inherited from rendering_engine::DrawableComponent | |
| DrawableComponent (RenderResourceContext renderContext) | |
| Constructs the DrawableComponent with a resource context. | |
| virtual | ~DrawableComponent ()=default |
| Virtual destructor. | |
| virtual void | Shutdown () |
| DrawableComponent (const DrawableComponent &)=delete | |
| DrawableComponent & | operator= (const DrawableComponent &)=delete |
Additional Inherited Members | |
| Protected Member Functions inherited from rendering_engine::DrawableComponent | |
| void | SetMaterialName (const std::string &materialName) |
| Sets the material to use (by name). | |
| void | SetMeshName (const std::string &meshName) |
| Sets the mesh to use (by name). | |
| Protected Attributes inherited from rendering_engine::Drawable3D | |
| SceneComponent | mSceneComponent |
| Protected Attributes inherited from rendering_engine::DrawableComponent | |
| RenderResourceContext | mRenderContext |
| std::unique_ptr< IRenderResources > | mRenderResources |
| std::string | mMaterialName |
| std::string | mMeshName |
| Material * | mMaterial |
| PackedMaterialData | mMaterialParameters |
| MeshDataGpu * | mMeshData |
3D drawable component for rendering static (non-animated) meshes.
Definition at line 20 of file static_mesh.hpp.
| rendering_engine::StaticMesh::StaticMesh | ( | RenderResourceContext | renderContext | ) |
Constructs a StaticMesh component associated with a given render context.
| renderContext | Rendering resource context for material and mesh initialization. |
Definition at line 10 of file static_mesh.cpp.
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delete |
<
Sets the mesh to use (by name).
| meshName | Name of the mesh. |
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overridevirtual |
Submits this mesh to the renderer for drawing.
Implements rendering_engine::Drawable3D.
Definition at line 26 of file static_mesh.cpp.
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overridevirtual |
Initializes render resource pointers (material, mesh, etc.). Must be called after setting material and mesh names.
Reimplemented from rendering_engine::Drawable3D.
Definition at line 16 of file static_mesh.cpp.
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delete |
| void rendering_engine::DrawableComponent::SetMaterialName | ( | const std::string & | materialName | ) |
Sets the material to use (by name).
| materialName | Name of the material. |
Definition at line 72 of file drawable_component.cpp.
| void rendering_engine::DrawableComponent::SetMeshName | ( | const std::string & | meshName | ) |
<
Sets the material to use (by name).
| materialName | Name of the material. |
Definition at line 78 of file drawable_component.cpp.
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overridevirtual |
Updates logic (animation, movement, etc.) for this drawable.
| deltaTime | Time step (seconds). |
Reimplemented from rendering_engine::Drawable3D.
Definition at line 21 of file static_mesh.cpp.