Rendering Engine 0.2.9
Modular Graphics Rendering Engine | v0.2.9
rendering_engine::TextBlock2D::Mesh Struct Reference

CPU-side mesh data for glyph quads. More...

#include <text_block_2d.hpp>

Public Attributes

std::vector< glm::vec2 > positions2D
 
std::vector< glm::vec2 > texCoords
 
std::vector< glm::vec4 > colors
 
std::vector< std::uint32_t > indices
 

Detailed Description

CPU-side mesh data for glyph quads.

Definition at line 127 of file text_block_2d.hpp.

Member Data Documentation

◆ colors

std::vector<glm::vec4> rendering_engine::TextBlock2D::Mesh::colors

Definition at line 131 of file text_block_2d.hpp.

◆ indices

std::vector<std::uint32_t> rendering_engine::TextBlock2D::Mesh::indices

Definition at line 132 of file text_block_2d.hpp.

◆ positions2D

std::vector<glm::vec2> rendering_engine::TextBlock2D::Mesh::positions2D

Definition at line 129 of file text_block_2d.hpp.

◆ texCoords

std::vector<glm::vec2> rendering_engine::TextBlock2D::Mesh::texCoords

Definition at line 130 of file text_block_2d.hpp.


The documentation for this struct was generated from the following file: