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Rendering Engine 0.2.0
Modular Graphics Rendering Engine | v0.2.0
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Basic application settings loaded from a configuration file. More...
#include <utility.hpp>
Public Attributes | |
| std::string | appName |
| Name of the application. | |
| bool | isFullScreen = false |
| Whether the application should start in full-screen mode. | |
| float | screenWidth = 800.0f |
| Desired window width in pixels (ignored in full-screen mode). | |
| float | screenHeight = 600.0f |
| Desired window height in pixels (ignored in full-screen mode). | |
Basic application settings loaded from a configuration file.
This structure represents a minimal configuration schema for applications built using the Rendering Engine. Values are typically read from Config/app_config.json at startup and applied during window creation.
Definition at line 26 of file utility.hpp.
| std::string rendering_engine::AppConfig::appName |
Name of the application.
Definition at line 29 of file utility.hpp.
| bool rendering_engine::AppConfig::isFullScreen = false |
Whether the application should start in full-screen mode.
Definition at line 31 of file utility.hpp.
| float rendering_engine::AppConfig::screenHeight = 600.0f |
Desired window height in pixels (ignored in full-screen mode).
Definition at line 35 of file utility.hpp.
| float rendering_engine::AppConfig::screenWidth = 800.0f |
Desired window width in pixels (ignored in full-screen mode).
Definition at line 33 of file utility.hpp.