Rendering Engine 0.2.0
Modular Graphics Rendering Engine | v0.2.0
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rendering_engine::ScreenSettings Struct Reference

Describes window and display configuration for the application. More...

#include <i_application.hpp>

Public Attributes

std::string name
 The window or application name.
bool isFullScreen
 Whether the application runs in fullscreen mode.
unsigned int width
 Screen or window width in pixels.
unsigned int height
 Screen or window height in pixels.

Detailed Description

Describes window and display configuration for the application.

This structure holds parameters defining how the application window or rendering surface is initialized, including its name, resolution, and display mode.

Definition at line 22 of file i_application.hpp.

Member Data Documentation

◆ height

unsigned int rendering_engine::ScreenSettings::height

Screen or window height in pixels.

Definition at line 31 of file i_application.hpp.

◆ isFullScreen

bool rendering_engine::ScreenSettings::isFullScreen

Whether the application runs in fullscreen mode.

Definition at line 27 of file i_application.hpp.

◆ name

std::string rendering_engine::ScreenSettings::name

The window or application name.

Definition at line 25 of file i_application.hpp.

◆ width

unsigned int rendering_engine::ScreenSettings::width

Screen or window width in pixels.

Definition at line 29 of file i_application.hpp.


The documentation for this struct was generated from the following file: