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Rendering Engine 0.2.0
Modular Graphics Rendering Engine | v0.2.0
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Provides time tracking for the application runtime. More...
#include <chrono>Go to the source code of this file.
Classes | |
| class | rendering_engine::AppTime |
| Manages current, total, and elapsed time for the application. More... | |
Namespaces | |
| namespace | rendering_engine |
Provides time tracking for the application runtime.
AppTime measures and stores total and per-frame elapsed time using std::chrono::high_resolution_clock. It is typically used by the main game loop to calculate delta times and track total uptime.
Example:
Definition in file app_time.hpp.