Rendering Engine
0.2.0
Modular Graphics Rendering Engine | v0.2.0
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Include Directory Reference
Files
actor.hpp
app_clock.hpp
High-resolution clock for updating application time.
app_time.hpp
Provides time tracking for the application runtime.
camera.hpp
camera_2d.hpp
core_application.hpp
drawable_2d.hpp
drawable_3d.hpp
drawable_component.hpp
i_application.hpp
i_material_render_resources.hpp
i_mesh_render_resources.hpp
i_render_resources.hpp
i_renderer.hpp
i_renderer_observer.hpp
i_texture_render_resources.hpp
i_window_system.hpp
image_codec_jpeg.hpp
JPEG read/write backend using libjpeg.
image_codec_png.hpp
PNG read/write backend using libpng.
image_data.hpp
image_data_gpu.hpp
material.hpp
material_cache.hpp
material_types.hpp
mesh.hpp
mesh_data_gpu.hpp
model.hpp
model_cache.hpp
model_material.hpp
quad_2d.hpp
render_resource_context.hpp
rendering_engine_export.hpp
scene.hpp
scene_component.hpp
scene_component_2d.hpp
scene_manager.hpp
standalone_window_system.hpp
static_mesh.hpp
text_renderer.hpp
texture_atlas_maker.hpp
texture_cache.hpp
utility.hpp
vector_definitions.hpp
vertex_declarations.hpp
vulkan_material_resources.hpp
vulkan_mesh_resources.hpp
vulkan_render_resources.hpp
vulkan_renderer.hpp
vulkan_texture_resources.hpp
RenderingEngine
RenderingLibrary
Include
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