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Rendering Engine 0.2.0
Modular Graphics Rendering Engine | v0.2.0
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2D drawable component for rendering rectangular primitives. More...
#include <quad_2d.hpp>
Inherits rendering_engine::Drawable2D.
Public Member Functions | |
| Quad2D (RenderResourceContext renderContext) | |
| Constructs the Quad2D with a render context. | |
| void | Initialize () override |
| Initializes render resource pointers (material, mesh, etc.). Must be called after setting material and mesh names. | |
| void | Update (float deltaTime) override |
| Updates logic (animation, movement, etc.) for this drawable. | |
| void | Draw (const Camera2D &camera) override |
| Submits this quad to the renderer for drawing. | |
| Quad2D (const Quad2D &rhs)=delete | |
| < | |
| Quad2D & | operator= (const Quad2D &rhs)=delete |
| void | SetMaterialName (const std::string &materialName) |
| Sets the material to use (by name). | |
| void | SetMeshName (const std::string &meshName) |
| < | |
| Public Member Functions inherited from rendering_engine::Drawable2D | |
| Drawable2D (RenderResourceContext renderContext) | |
| Constructs the Drawable2D with a resource context. | |
| void | SetPosition (const glm::vec2 &position) |
| Sets the quad position in 2D space. | |
| void | SetRotation (float angleDegrees) |
| Sets the quad rotation. | |
| void | SetScale (const glm::vec2 &scale) |
| Sets the quad scale along each axis. | |
| const glm::vec2 & | GetPosition () const |
| Gets the quad position. | |
| float | GetRotation () const |
| Gets the quad rotation angle (degrees). | |
| const glm::vec2 & | GetScale () const |
| Gets the quad scale. | |
| SceneComponent2D & | GetTransform () |
| Access to the underlying SceneComponent2D (transform). | |
| const SceneComponent2D & | GetTransform () const |
| Public Member Functions inherited from rendering_engine::DrawableComponent | |
| DrawableComponent (RenderResourceContext renderContext) | |
| Constructs the DrawableComponent with a resource context. | |
| virtual | ~DrawableComponent ()=default |
| Virtual destructor. | |
| virtual void | Shutdown () |
| DrawableComponent (const DrawableComponent &)=delete | |
| DrawableComponent & | operator= (const DrawableComponent &)=delete |
Additional Inherited Members | |
| Protected Member Functions inherited from rendering_engine::DrawableComponent | |
| void | SetMaterialName (const std::string &materialName) |
| Sets the material to use (by name). | |
| void | SetMeshName (const std::string &meshName) |
| Sets the mesh to use (by name). | |
| Protected Attributes inherited from rendering_engine::Drawable2D | |
| SceneComponent2D | mSceneComponent |
| Protected Attributes inherited from rendering_engine::DrawableComponent | |
| RenderResourceContext | mRenderContext |
| std::unique_ptr< IRenderResources > | mRenderResources |
| std::string | mMaterialName |
| std::string | mMeshName |
| Material * | mMaterial |
| PackedMaterialData | mMaterialParameters |
| MeshDataGpu * | mMeshData |
2D drawable component for rendering rectangular primitives.
Represents a simple 2D quad used for sprites, UI widgets, text, or procedural materials. Provides a lightweight implementation of a 2D drawable with transform and material properties inherited from Drawable2D.
Definition at line 24 of file quad_2d.hpp.
| rendering_engine::Quad2D::Quad2D | ( | RenderResourceContext | renderContext | ) |
Constructs the Quad2D with a render context.
| renderContext | Resource context. |
Definition at line 9 of file quad_2d.cpp.
|
delete |
<
Sets the mesh to use (by name).
| meshName | Name of the mesh. |
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overridevirtual |
Submits this quad to the renderer for drawing.
Implements rendering_engine::Drawable2D.
Definition at line 24 of file quad_2d.cpp.
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overridevirtual |
Initializes render resource pointers (material, mesh, etc.). Must be called after setting material and mesh names.
Reimplemented from rendering_engine::Drawable2D.
Definition at line 14 of file quad_2d.cpp.
| void rendering_engine::DrawableComponent::SetMaterialName | ( | const std::string & | materialName | ) |
Sets the material to use (by name).
| materialName | Name of the material. |
Definition at line 72 of file drawable_component.cpp.
| void rendering_engine::DrawableComponent::SetMeshName | ( | const std::string & | meshName | ) |
<
Sets the material to use (by name).
| materialName | Name of the material. |
Definition at line 78 of file drawable_component.cpp.
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overridevirtual |
Updates logic (animation, movement, etc.) for this drawable.
| deltaTime | Time step (seconds). |
Reimplemented from rendering_engine::Drawable2D.
Definition at line 19 of file quad_2d.cpp.