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Rendering Engine 0.2.0
Modular Graphics Rendering Engine | v0.2.0
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#include <string>#include <unordered_map>#include <memory>#include <glm/glm.hpp>#include <glm/vec3.hpp>#include <glm/vec4.hpp>#include "material_types.hpp"Go to the source code of this file.
Classes | |
| class | rendering_engine::Material |
| Represents a material instance with parameter values, texture bindings, and rendering configuration. More... | |
Namespaces | |
| namespace | rendering_engine |
Macros | |
| #define | GLM_FORCE_RADIANS |
| #define | GLM_FORCE_DEPTH_ZERO_TO_ONE |
| #define GLM_FORCE_DEPTH_ZERO_TO_ONE |
Definition at line 12 of file material.hpp.
| #define GLM_FORCE_RADIANS |
Definition at line 11 of file material.hpp.