Rendering Engine 0.2.0
Modular Graphics Rendering Engine | v0.2.0
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material.hpp File Reference
#include <string>
#include <unordered_map>
#include <memory>
#include <glm/glm.hpp>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
#include "material_types.hpp"

Go to the source code of this file.

Classes

class  rendering_engine::Material
 Represents a material instance with parameter values, texture bindings, and rendering configuration. More...

Namespaces

namespace  rendering_engine

Macros

#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE

Macro Definition Documentation

◆ GLM_FORCE_DEPTH_ZERO_TO_ONE

#define GLM_FORCE_DEPTH_ZERO_TO_ONE

Definition at line 12 of file material.hpp.

◆ GLM_FORCE_RADIANS

#define GLM_FORCE_RADIANS

Definition at line 11 of file material.hpp.