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| static const glm::vec3 | ZeroVector = glm::vec3(0.0f, 0.0f, 0.0f) |
| static const glm::vec3 | OneVector = glm::vec3(1.0f, 1.0f, 1.0f) |
| static const glm::vec3 | UpVector = glm::vec3(0.0f, 0.0f, 1.0f) |
| static const glm::vec3 | DownVector = glm::vec3(0.0f, 0.0f, -1.0f) |
| static const glm::vec3 | ForwardVector = glm::vec3(1.0f, 0.0f, 0.0f) |
| static const glm::vec3 | BackwardVector = glm::vec3(-1.0f, 0.0f, 0.0f) |
| static const glm::vec3 | RightVector = glm::vec3(0.0f, 1.0f, 0.0f) |
| static const glm::vec3 | LeftVector = glm::vec3(0.0f, -1.0f, 0.0f) |
Commonly used 3D axis and direction vectors.
Coordinate system:
- X+ (Forward)
- Y+ (Right)
- Z+ (Up)
Vectors:
- ForwardVector: (1, 0, 0)
- RightVector: (0, 1, 0)
- UpVector: (0, 0, 1) etc.