8#define GLM_FORCE_RADIANS
9#define GLM_FORCE_DEPTH_ZERO_TO_ONE
10#include <glm/vec4.hpp>
11#include <glm/mat4x4.hpp>
13#include <glm/gtc/quaternion.hpp>
14#include <glm/gtc/matrix_transform.hpp>
15#include <glm/gtc/matrix_inverse.hpp>
37static const glm::vec3
ZeroVector = glm::vec3(0.0f, 0.0f, 0.0f);
38static const glm::vec3
OneVector = glm::vec3(1.0f, 1.0f, 1.0f);
40static const glm::vec3
UpVector = glm::vec3(0.0f, 0.0f, 1.0f);
41static const glm::vec3
DownVector = glm::vec3(0.0f, 0.0f, -1.0f);
46static const glm::vec3
RightVector = glm::vec3(0.0f, 1.0f, 0.0f);
47static const glm::vec3
LeftVector = glm::vec3(0.0f, -1.0f, 0.0f);
Commonly used 3D axis and direction vectors.
static const glm::vec3 DownVector
static const glm::vec3 UpVector
static const glm::vec3 RightVector
static const glm::vec3 OneVector
static const glm::vec3 LeftVector
static const glm::vec3 ZeroVector
static const glm::vec3 ForwardVector
static const glm::vec3 BackwardVector