49 void Initialize()
override;
58 void Update(
float deltaTime)
override;
75 glm::vec4 mBgColor{ 0.0f, 0.0f, 1.0f, 0.9f };
76 glm::vec4 mLabelColor{ 0.5f, 0.5f, 0.5f, 1.0f };
77 glm::vec4 mValueColor{ 1.0f, 1.0f, 1.0f, 1.0f };
79 bool bUseSmoothedFPS =
true;
81 float mTimeAccumulator = 0.0f;
82 const float mUpdateInterval = 0.25f;
2D drawable representing a block of rendered text.