Rendering Engine 0.2.0
Modular Graphics Rendering Engine | v0.2.0
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vertex_declarations.hpp File Reference
#include <vector>
#include <array>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
#include <glm/mat4x4.hpp>

Go to the source code of this file.

Classes

struct  rendering_engine::Transformations3D
 Contains model, view, and projection matrices for 3D rendering. More...
struct  rendering_engine::Transformations2D
 Contains transformation matrices for 2D rendering. More...
struct  rendering_engine::Vertex2D
 Vertex format for 2D UI/Overlay elements. More...
struct  rendering_engine::VertexPositionColorTexture
 Vertex format for unlit 3D geometry. More...
struct  rendering_engine::VertexPositionColorTextureNormalTangent
 Vertex format for lit 3D geometry (normal and tangent support). More...
struct  rendering_engine::VertexSkinnedPositionTextureNormalTangent
 Vertex format for skinned meshes (skeletal animation). More...

Namespaces

namespace  rendering_engine

Macros

#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE

Macro Definition Documentation

◆ GLM_FORCE_DEPTH_ZERO_TO_ONE

#define GLM_FORCE_DEPTH_ZERO_TO_ONE

Definition at line 12 of file vertex_declarations.hpp.

◆ GLM_FORCE_RADIANS

#define GLM_FORCE_RADIANS

Definition at line 11 of file vertex_declarations.hpp.