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Rendering Engine 0.2.0
Modular Graphics Rendering Engine | v0.2.0
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#include <vector>#include <array>#include <glm/vec2.hpp>#include <glm/vec3.hpp>#include <glm/vec4.hpp>#include <glm/mat4x4.hpp>Go to the source code of this file.
Classes | |
| struct | rendering_engine::Transformations3D |
| Contains model, view, and projection matrices for 3D rendering. More... | |
| struct | rendering_engine::Transformations2D |
| Contains transformation matrices for 2D rendering. More... | |
| struct | rendering_engine::Vertex2D |
| Vertex format for 2D UI/Overlay elements. More... | |
| struct | rendering_engine::VertexPositionColorTexture |
| Vertex format for unlit 3D geometry. More... | |
| struct | rendering_engine::VertexPositionColorTextureNormalTangent |
| Vertex format for lit 3D geometry (normal and tangent support). More... | |
| struct | rendering_engine::VertexSkinnedPositionTextureNormalTangent |
| Vertex format for skinned meshes (skeletal animation). More... | |
Namespaces | |
| namespace | rendering_engine |
Macros | |
| #define | GLM_FORCE_RADIANS |
| #define | GLM_FORCE_DEPTH_ZERO_TO_ONE |
| #define GLM_FORCE_DEPTH_ZERO_TO_ONE |
Definition at line 12 of file vertex_declarations.hpp.
| #define GLM_FORCE_RADIANS |
Definition at line 11 of file vertex_declarations.hpp.