#include "i_texture_render_resources.hpp"
#include <cstring>
#include <memory>
#include <iostream>
#include <cstdint>
#include <fstream>
#include <GLFW/glfw3.h>
#include <glm/vec4.hpp>
#include <glm/mat4x4.hpp>
#include "vertex_declarations.hpp"
#include "image_data.hpp"
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
Go to the source code of this file.
◆ GLFW_INCLUDE_VULKAN
| #define GLFW_INCLUDE_VULKAN |
◆ GLM_FORCE_DEPTH_ZERO_TO_ONE [1/2]
| #define GLM_FORCE_DEPTH_ZERO_TO_ONE |
◆ GLM_FORCE_DEPTH_ZERO_TO_ONE [2/2]
| #define GLM_FORCE_DEPTH_ZERO_TO_ONE |
◆ GLM_FORCE_RADIANS [1/2]
| #define GLM_FORCE_RADIANS |
◆ GLM_FORCE_RADIANS [2/2]
| #define GLM_FORCE_RADIANS |