Rendering Engine 0.2.0
Modular Graphics Rendering Engine | v0.2.0
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vulkan_texture_resources.hpp File Reference
#include "i_texture_render_resources.hpp"
#include <cstring>
#include <memory>
#include <iostream>
#include <cstdint>
#include <fstream>
#include <GLFW/glfw3.h>
#include <glm/vec4.hpp>
#include <glm/mat4x4.hpp>
#include "vertex_declarations.hpp"
#include "image_data.hpp"
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>

Go to the source code of this file.

Classes

class  rendering_engine::VulkanTextureResources
 Vulkan-specific implementation of ITextureRenderResources. More...

Namespaces

namespace  rendering_engine

Macros

#define GLFW_INCLUDE_VULKAN
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE

Macro Definition Documentation

◆ GLFW_INCLUDE_VULKAN

#define GLFW_INCLUDE_VULKAN

Definition at line 15 of file vulkan_texture_resources.hpp.

◆ GLM_FORCE_DEPTH_ZERO_TO_ONE [1/2]

#define GLM_FORCE_DEPTH_ZERO_TO_ONE

Definition at line 19 of file vulkan_texture_resources.hpp.

◆ GLM_FORCE_DEPTH_ZERO_TO_ONE [2/2]

#define GLM_FORCE_DEPTH_ZERO_TO_ONE

Definition at line 19 of file vulkan_texture_resources.hpp.

◆ GLM_FORCE_RADIANS [1/2]

#define GLM_FORCE_RADIANS

Definition at line 18 of file vulkan_texture_resources.hpp.

◆ GLM_FORCE_RADIANS [2/2]

#define GLM_FORCE_RADIANS

Definition at line 18 of file vulkan_texture_resources.hpp.