Rendering Engine 0.2.0
Modular Graphics Rendering Engine | v0.2.0
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scene_component.hpp File Reference
#include <glm/vec4.hpp>
#include <glm/mat4x4.hpp>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/quaternion.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <memory>
#include "vector_definitions.hpp"

Go to the source code of this file.

Classes

class  rendering_engine::SceneComponent
 Represents a 3D transformable scene component with position, rotation, and scale. More...

Namespaces

namespace  rendering_engine

Macros

#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#define GLM_ENABLE_EXPERIMENTAL

Macro Definition Documentation

◆ GLM_ENABLE_EXPERIMENTAL

#define GLM_ENABLE_EXPERIMENTAL

Definition at line 10 of file scene_component.hpp.

◆ GLM_FORCE_DEPTH_ZERO_TO_ONE

#define GLM_FORCE_DEPTH_ZERO_TO_ONE

Definition at line 9 of file scene_component.hpp.

◆ GLM_FORCE_RADIANS

#define GLM_FORCE_RADIANS

Definition at line 8 of file scene_component.hpp.