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Rendering Engine 0.2.0
Modular Graphics Rendering Engine | v0.2.0
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#include <glm/vec4.hpp>#include <glm/mat4x4.hpp>#include <glm/glm.hpp>#include <glm/gtc/quaternion.hpp>#include <glm/gtx/quaternion.hpp>#include <glm/gtc/matrix_transform.hpp>#include <glm/gtc/matrix_inverse.hpp>#include <memory>#include "vector_definitions.hpp"Go to the source code of this file.
Classes | |
| class | rendering_engine::SceneComponent |
| Represents a 3D transformable scene component with position, rotation, and scale. More... | |
Namespaces | |
| namespace | rendering_engine |
Macros | |
| #define | GLM_FORCE_RADIANS |
| #define | GLM_FORCE_DEPTH_ZERO_TO_ONE |
| #define | GLM_ENABLE_EXPERIMENTAL |
| #define GLM_ENABLE_EXPERIMENTAL |
Definition at line 10 of file scene_component.hpp.
| #define GLM_FORCE_DEPTH_ZERO_TO_ONE |
Definition at line 9 of file scene_component.hpp.
| #define GLM_FORCE_RADIANS |
Definition at line 8 of file scene_component.hpp.